Online Gaming Rules, 2026 Focus On Promotion And Regulation

The Promotion and Regulation of Online Gaming (PROG) Act, 2025 was enacted by Parliament in August 2025 as a landmark legislation to safeguard citizens from the growing menace of online money games while creating an enabling framework for e-sports and online social games. The Act reflects the Government’s resolve, articulated by Prime Minister Narendra Modi, to position India as a global hub for gaming, innovation and creativity, and at the same time protect society from the financial, psychological and social distress caused by predatory online money gaming platforms.

Section 19 of the Act empowers the Central Government to make rules to carry out its provisions. The Ministry of Electronics and Information Technology (MeitY), as the nodal Ministry, has accordingly prepared the Promotion and Regulation of Online Gaming Rules, 2026 (“the Rules”), which will come into force on 1st May, 2026. The Rules have been finalised after extensive inter-Ministerial consultations and vetting by the Department of Legal Affairs.

Purpose of the Rules

The Rules are the operational architecture of the parent Act. Their purpose is to:

  • provide a clear, transparent and time-bound mechanism to determine whether an online game is an online money game (and therefore prohibited) or a permissible online social game or e-sport;
  • establish the Online Gaming Authority of India as a unified, digital-first regulator for the sector;
  • create a statutory registration regime for e-sports and such categories of online social games as may be notified;
  • prescribe mandatory user safety features, grievance redressal and transparency obligations for online game service providers;
  • lay down the procedure for inquiry and imposition of civil penalties under section 12 of the Act; and
  • provide an appellate mechanism to ensure accountability, fairness and observance of the principles of natural justice.

Guiding Policy Objectives

  • Protecting citizens, especially children and vulnerable users, from the harms of online money gaming, addictive design and misleading promises of quick wealth;
  • Ensuring regulatory certainty for the industry through clear criteria for determination, predictable timelines and a digital-first process;
  • Safeguarding the financial system by preventing banks, payment systems and financial institutions from facilitating transactions linked to prohibited online money games;
  • Enabling coordinated enforcement between the Authority, financial regulators, law enforcement agencies and State Governments; and
  • Upholding user rights through a functional, two-tier grievance redressal mechanism and a statutory right of appeal.

The Regulatory Framework at a Glance

The Rules are organised into 6 Parts and 26 Rules covering the following pillars of the regulatory framework:

1. Online Gaming Authority of India (Part II, Rules 3–7)

  • The Online Gaming Authority of India is constituted as an attached office of MeitY with its head office at the NCT of Delhi.
  • It is structured as a compact, multi-sectoral body chaired by the Additional Secretary, MeitY (ex officio), with JS-level representatives from the MHA, Finance (Department of Financial Services), MIB, Youth Affairs and Sports, and Law and Justice (Department of Legal Affairs).
  • The Authority is designed to function, as far as practicable, as a digital office.
  • Functions include: maintaining and publishing the list of online money games, inquiring into complaints, issuing directions, orders and codes of practice, entertaining appeals against decisions of service providers on grievances, and coordinating with financial institutions and law-enforcement agencies for effective enforcement.

2. Determination of an Online Game (Part III, Rules 8–11)

  • The Rules prescribe a determination test to classify whether an online game constitutes an online money game. Determination is triggered in three situations:
  • suo motu action by the Authority;
  • an application by a service provider offering the game as an e-sport;
  • or a notification by the Central Government requiring a category of social games to be determined.
  • Rule 9 lists objective factors for determination — payment of fees or stakes, expectation of monetary winnings, the structure of the revenue model, and the manner in which rewards or in-game assets are redeemed or monetised outside the game.
  • Determination shall, as far as practicable, be completed within 90 days of a complete application or of notice issued in a suo motu proceeding (Rule 10).
  • The outcome is recorded in a determination order, which is specific to the particular game and provider.

3. Registration of Online Games (Part IV, Rules 12–19)

  • Registration is required ONLY where the Central Government so notifies — having regard to risk to users (including children), scale of participation, financial transactions and country of origin — and for every online game intended to be offered as an e-sport.
  • On successful determination and registration, the Authority issues a digital Certificate of Registration with a unique registration number, valid for a period of up to 10 years.
  • An online money game shall not be eligible for recognition or registration as an e-sport under the National Sports Governance Act, 2025.
  • Registered service providers are required to prominently display the details of determination or registration on the interface through which the game is offered, designate a point of contact, comply with data retention directions, and observe directions issued in relation to facilitation of payments.

4. User Safety Features

  • Rule 2(1)(i) introduces the concept of user safety features — technical, procedural, operational, behavioural or system-related safeguards appropriate to the risk profile of the game.
  • These include age verification and age-gating, time restrictions, parental controls, user reporting tools, counselling support, and fair-play and integrity monitoring. Service providers are required to disclose their user safety features and internal grievance mechanisms at the time of application for determination or registration (Rule 23).

5. Two-Tier Grievance Redressal and Appellate Mechanism (Rules 7 and 20)

  • Every online game service provider offering an online social game or e-sport must establish and maintain a functional grievance redressal mechanism.
  • A user dissatisfied with the provider’s resolution (or in case of non-redressal) may approach the Authority within 30 days, which shall endeavour to dispose of the appeal within a further 30 days.
  • A second appeal lies before the Appellate Authority i.e., the Secretary, MeitY who shall dispose of appeals, as far as possible, within 30 days of receipt.

6. Penalties and Enforcement (Part V, Rules 21–22)

  • Proceedings are to be conducted in digital mode unless physical presence is deemed necessary, and concluded within 90 days of receipt of a complaint.
  • Penalties are to be proportionate, with the Authority required to consider factors such as gain from non-compliance, loss caused to users, recurrence, gravity and mitigation efforts.

For details, please refer to the Gazette of India CG-DL-E-22042026-271974 dated 22 April 2026.

Also Read:

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iPhone 14 Pro, iPhone 14 Max come with new design and display: Insights

The newly-launched iPhone 14 Pro and iPhone 14 Pro Max have certain new features worth to take note of such as the first-ever 48MP camera, the Always-On display, new SoS connectivity via satellite, and other safety capabilities.

Powered by A16 Bionic, the fastest chip ever in a smartphone, iPhone 14 Pro introduces a new class of pro camera system, with the first-ever 48MP Main camera on iPhone featuring a quad-pixel sensor, and Photonic Engine, an enhanced image pipeline that dramatically improves low-light photos.

These features help make iPhone more useful for everyday tasks, for emergency situations with SOS via satellite and Crash Detection, said the company. To be available in four colors — deep purple, silver, gold, and space black — pre-orders will begin Friday, September 9, with availability beginning Friday, September 16.

“Our customers count on their iPhone every day, and with iPhone 14 Pro and iPhone 14 Pro Max, we’re delivering more advancements than any other iPhone,” said Greg Joswiak, Apple’s senior vice president of Worldwide Marketing.

Design and Display

iPhone 14 Pro and iPhone 14 Pro Max feature a surgical-grade stainless steel and textured matte glass design in four colors. Available in 6.1-inch and 6.7-inch sizes,1 both models include a new Super Retina XDR display with ProMotion that features the Always-On display for the first time, enabled by a new 1Hz refresh rate and power-efficient technologies.

Apple said the feature makes the new Lock Screen even more useful, keeping the time, widgets, and Live Activities available at a glance. The advanced display also brings the same peak HDR brightness level as Pro Display XDR, and the highest outdoor peak brightness in a smartphone: up to 2000 nits, which is twice as bright as iPhone 13 Pro.

Always-On Display

Both models include a new Super Retina XDR display with ProMotion that features the Always-On display, enabled by a new 1Hz refresh rate and multiple power-efficient technologies.

Both iPhone 14 Pro and iPhone 14 Pro Max offer features with the Ceramic Shield front cover — tougher than any smartphone glass — and are protected from common spills and accidents with water and dust resistance.

Dynamic Island

The Dynamic Island enables new ways to interact with iPhone, featuring a design that blends the line between hardware and software, adapting in real time to show important alerts, notifications, and activities. With the introduction of the Dynamic Island, the TrueDepth camera has been redesigned to take up less of the display area.

Without impeding content on the screen, the Dynamic Island maintains an active state to allow users easier access to controls with a simple tap-and-hold. Ongoing background activities like Maps, Music, or a timer remain visible and interactive, and third-party apps in iOS 16 that provide information like sports scores and ride-sharing with Live Activities can take advantage of the Dynamic Island.

The Dynamic Island blurs the line between hardware and software, fluidly expanding into different shapes to clearly convey important activities like Face ID authentication.

Promote Indian Entrepreneurs Abroad in Global Industries: Minister

Piyush Goyal, Union Minister of State (IC) for Power, Coal, New & Renewable Energy and Mines, said that Indian entrepreneurship needs to be promoted in global electrical industry.

While speaking at Light India Exhibition 2016, Goyal said, “We welcome technology from all around the world but at the end of the day, we would like to strengthen our Indian hands. I am happy to have imports come in, if we are at level playing field. But if we find that other countries are dumping goods into India, certainly that is not welcome in the country.”

Appreciating new and innovative concepts like solar street lights at the exhibition, Goyal stated, “I can actually imagine putting up not less than 10 or 15 million solar street lights, particularly in rural areas.”

Goyal also emphasized on the fact that modalities like cost, battery life, newer technology, process monitoring etc are yet to be work out. Referring to the disruptive economy, the Minister asked Industry to reorient their price structure. He urged the industry to participate in LED street programme aggressively.

Talking about Bureau of Indian Standards, the minister said that the standards need to be better monitored in the imported electrical products.